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"When faced with mounting evidence that their product has harmful
effects on users, they spend millions of dollars per year on public relations and lobbying efforts in an attempt to sway public opinion that
the research is faulty or that the findings are inconclusive," Bartholow said.
The industry has nurtured experts, romanced a gullible trade press,
deluging it with valuable free samples, and targeted children in a way that has unleashed pester power.
Nintendo and Sony, the biggest companies, earned $14 billion last
year, and with a dozen or more other global players employ thousands of staff and spend billions, mainly on marketing.
The industry has cultivated influential friends. When the filmmaker
George Lucas was named last year's "champion" of the Entertainment Software Association in the US, he joined an A-list of past winners
including a former chief executive of Toys 'R' Us and the creator of the most successful game ever, The Sims.
Glamour, excitement and addiction - a word often used by games
developers - make a potent combination. Stir in money, rapid change and the rush to lock up new markets and it becomes clearer what is at stake. Keeping the lid on negative news is now an industry obsession.
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